Hurricane Harrison

Hurricane Harrison

A fast-paced action game that's easy to get into and hard to beat.

Five-minute runs: play one and put it down, or stay for an hour · $1.99, no ads or in-app purchases · Touch, keyboard, or gamepad

About the game

What it is

Hurricane Harrison is a fast-paced action game that's easy to get into and hard to beat. Each level is built around a five-minute play session that steadily ramps up the action and difficulty, then ends with a boss battle unique to that world.

Gameplay is inspired by bullet-heaven games. Your weapons fire automatically, so you concentrate on moving and on the skills you control yourself, like Hurricane and Quick Step. Use them when you need them most, then wait for them to recharge based on their power.

The world takes its look from the SNES era of JRPGs: colorful and retro, with buildings to explore, treasure to discover, and monster ambushes waiting around the corner. As you gain experience during a run you unlock new skills and grow stronger, and every level has a friendly shop where gold looted from fallen monsters and treasure chests buys new items and potions.

Five hand-tuned difficulty levels are designed for players of all experience levels, so you can find the challenge that's right for you. And if that's not enough, Custom Difficulty lets you tune the game yourself. Want huge swarms of monsters with very little health? Or fewer monsters with three times the health? Create your own challenge and play Hurricane Harrison your way.

A run is five minutes, so the game fits whatever time you have: pick it up, play one run, put it down. Or keep going. Clearing a world usually takes many runs, each difficulty keeps its own map of cleared worlds, and a single world on NIGHTMARE can take an hour of attempts, or a week. Five minutes is easy to find. One more try is how an hour goes.

How it plays

Four things to know

Every run follows the same shape. This is what you are doing during those five minutes.

The Deconstructor, the City's final boss, looming over Harrison beside the park fountain at the five minute mark

Five minutes to the boss

A level is a five-minute session. Monsters arrive faster and hit harder as the clock runs, and at the end the world's boss shows up. Beat it and that world is cleared. One run needs five minutes; one world can take an evening.

Harrison mid-Hurricane in the hometown: a spinning funnel of wind tearing through a ring of enemies, damage numbers popping on every side

Auto-fire weapons, hands-on skills

Weapons aim and fire on their own. Skills like Hurricane and Quick Step are yours to trigger. Use them when it counts, then wait for them to recharge: the stronger the skill, the longer the wait.

The shop: potions and weapon cards laid out with their gold prices, and Harrison's gold in the corner

Explore, loot, shop

Buildings to walk into, treasure chests to find, and monster ambushes around the corner. Gold from fallen monsters and chests is spent at the shop in every level on new items and potions.

The difficulty select screen, five tiers from EASY to NIGHTMARE with one highlighted

Five difficulties, or your own

Five hand-tuned difficulty levels, from a gentle start to a serious challenge. Custom Difficulty lets you set monster health, numbers and more, so you can play Hurricane Harrison your way.

Worlds

Five worlds, five bosses

The game starts in Harrison's hometown and moves outward. Clear a world's boss and the next one opens on the map.

The hometown: green lawns, a paved road, suburban houses and the corner store

Hometown

Where the game begins.

Boss: The Reaper

The desert: pale sand, scattered scrub, an adobe trading post and a watchtower

Desert

Sand, heat, and dry lightning.

Boss: Storm Djinn

The jungle: dark overgrown ground, kapok trees and a stilt hut half-buried in green

Jungle

Deep green and hard to see through.

Boss: Canopy Horror

The city: dark asphalt, neon signage and emergency lights washing across the street

Finale

City

Streets, alleys, and neon.

Boss: The Deconstructor

The ruins under moonlight: broken halls, stone arches and a collapsed tower

Side path

Ruins

Old stone under moonlight.

Boss: Moon Wraith

The Ruins are an optional side path off the Hometown. You can finish the game without them, but there is treasure hidden there, and in the Jungle's temple too. Find it and you keep it for good: Quick Step, and the Whip as a starting weapon.

Screenshots and video

What it looks like

Everything here is captured from the real game. Select any screenshot for a closer look.

The trailer. 29 seconds, with sound.
A complete run through the Hometown on Nightmare, recorded on an iPad with a controller. Eight minutes, start to boss. Sound on.
The Hurricane Harrison app icon

Get it

On the App Store

Hurricane Harrison is out now for iPhone and iPad. One purchase covers both. $1.99, with no in-app purchases, no ads, and no account to create.

The whole game plays offline, and your progress stays on your device.

Download on the App Store